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	<title>Zombox</title>
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		<title>New developments&#8230;</title>
		<link>http://www.zombox.net/?p=406</link>
		<comments>http://www.zombox.net/?p=406#comments</comments>
		<pubDate>Sat, 27 Apr 2013 08:27:58 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Procedural world]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=406</guid>
		<description><![CDATA[So as many of you have noticed, there haven&#8217;t been updates in a while. That&#8217;s mostly because the current list of things I&#8217;m working on involves a lot of backend work. If you&#8217;ve seen my previous posts, I&#8217;ve talked about re-working the city generation system to allow for more variations, and so that&#8217;s what I&#8217;ve [...]]]></description>
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		<slash:comments>40</slash:comments>
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		<title>More city tiles&#8230;</title>
		<link>http://www.zombox.net/?p=400</link>
		<comments>http://www.zombox.net/?p=400#comments</comments>
		<pubDate>Sat, 23 Mar 2013 04:55:14 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Procedural world]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=400</guid>
		<description><![CDATA[I was very busy with work the last two weeks, so Zombox work was put on the backburner, but I managed to finish texturing the latest city tiles, as well as create a giant new one that will serve a special purpose. In the following weeks, I&#8217;ll be integrating these tiles into the map generator. [...]]]></description>
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		<slash:comments>95</slash:comments>
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		<title>City tiles&#8230;</title>
		<link>http://www.zombox.net/?p=393</link>
		<comments>http://www.zombox.net/?p=393#comments</comments>
		<pubDate>Sat, 09 Mar 2013 05:40:29 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Procedural world]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=393</guid>
		<description><![CDATA[This week I finished up modeling the new city tiles I&#8217;ll be adding to the game. Each square represents a chunk of the map, and the elements on each square (fences, trees, walls, rocks, etc) will be randomized when the map is generated.  For example, if a &#8220;farm&#8221; zone is being created, it&#8217;ll choose one [...]]]></description>
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		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Health bonuses, gambling, lock-picking and more&#8230;</title>
		<link>http://www.zombox.net/?p=381</link>
		<comments>http://www.zombox.net/?p=381#comments</comments>
		<pubDate>Sat, 02 Mar 2013 04:45:32 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[GUI]]></category>
		<category><![CDATA[Items]]></category>
		<category><![CDATA[Procedural world]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=381</guid>
		<description><![CDATA[Over the last couple of weeks I&#8217;ve added a whole bunch of stuff to Zombox. Health bonuses In a previous update I showed how getting too low on food, sleep or blood could result in dire consequences for your character. Well now, to even things out, I&#8217;ve added health bonuses to the game, which give [...]]]></description>
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		<slash:comments>67</slash:comments>
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		<title>Fainting, hunger pains and more&#8230;</title>
		<link>http://www.zombox.net/?p=375</link>
		<comments>http://www.zombox.net/?p=375#comments</comments>
		<pubDate>Sat, 16 Feb 2013 05:32:51 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=375</guid>
		<description><![CDATA[Smaller update this week because most of what I worked on was just optimizing code&#8230; The ailment system has some new additions: When your character is bleeding, he&#8217;ll now attract all nearby zombies When your character is too sleep deprived, there&#8217;s a chance he could pass out. This leaves you vulnerable. Clicking your character repeatedly, [...]]]></description>
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		<slash:comments>113</slash:comments>
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		<title>Stacking and shield switching&#8230;</title>
		<link>http://www.zombox.net/?p=371</link>
		<comments>http://www.zombox.net/?p=371#comments</comments>
		<pubDate>Sat, 09 Feb 2013 02:29:20 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[GUI]]></category>
		<category><![CDATA[Items]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=371</guid>
		<description><![CDATA[So, I made a fairly substantial change to the inventory system in Zombox this week&#8230; Now you can stack similar items on top of each other! This will allow you to carry many more items (so long as they are within your carrying weight limit &#8212; which I also doubled for each character), and make [...]]]></description>
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		<slash:comments>41</slash:comments>
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		<title>Eat, sleep, kill&#8230;</title>
		<link>http://www.zombox.net/?p=350</link>
		<comments>http://www.zombox.net/?p=350#comments</comments>
		<pubDate>Sat, 02 Feb 2013 05:10:44 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=350</guid>
		<description><![CDATA[So I&#8217;ve got all the new zombies integrated into the game now, as well as all of the various different behaviors they can exhibit. Zombies can now also get their heads crushed and destroyed, their arms ripped off, and their legs removed (forcing them to crawl after you). Depending on the occupation of the zombie, [...]]]></description>
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		<slash:comments>39</slash:comments>
		</item>
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		<title>The horde&#8230;</title>
		<link>http://www.zombox.net/?p=345</link>
		<comments>http://www.zombox.net/?p=345#comments</comments>
		<pubDate>Sat, 05 Jan 2013 04:22:40 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=345</guid>
		<description><![CDATA[So I&#8217;m done creating the various zombie types that will appear in the game, and I&#8217;m officially sick of painting textures! Some of these will only be able to spawn in certain areas, but others (the more generic ones) will be able to spawn anywhere. Next thing on the todo list is to create their [...]]]></description>
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		<slash:comments>78</slash:comments>
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		<item>
		<title>It&#8217;s that time of year again&#8230;</title>
		<link>http://www.zombox.net/?p=341</link>
		<comments>http://www.zombox.net/?p=341#comments</comments>
		<pubDate>Wed, 26 Dec 2012 02:49:49 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=341</guid>
		<description><![CDATA[Thanks to everyone for your continued support this year. My New Year&#8217;s resolution is to release Zombox sometime in 2013! Hope you&#8217;re all enjoying the holiday break&#8230;look for another big Zombox update soon! (Click the image for a wallpaper sized version) &#160;]]></description>
		<wfw:commentRss>http://www.zombox.net/?feed=rss2&#038;p=341</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Zombies of a feather flock together&#8230;</title>
		<link>http://www.zombox.net/?p=337</link>
		<comments>http://www.zombox.net/?p=337#comments</comments>
		<pubDate>Sat, 08 Dec 2012 07:46:36 +0000</pubDate>
		<dc:creator>Tyson Ibele</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Zombox]]></category>

		<guid isPermaLink="false">http://www.zombox.net/?p=337</guid>
		<description><![CDATA[So one of the things I&#8217;m currently implementing in Zombox, is a more interesting world and more interesting types of zombies. Currently, the game features a plain city with a single zombie type of various sizes. I displayed a teaser image of the new zombie animals in the last post, but I&#8217;m also adding all [...]]]></description>
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		<slash:comments>111</slash:comments>
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