{"id":350,"date":"2013-02-01T22:10:44","date_gmt":"2013-02-02T05:10:44","guid":{"rendered":"http:\/\/www.zombox.net\/?p=350"},"modified":"2013-02-02T09:07:19","modified_gmt":"2013-02-02T16:07:19","slug":"eat-sleep-kill","status":"publish","type":"post","link":"http:\/\/www.zombox.net\/?p=350","title":{"rendered":"Eat, sleep, kill&#8230;"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" title=\"Knock knock...\" src=\"http:\/\/www.zombox.net\/stuff\/zombox_cap_86.jpg\" alt=\"\" width=\"480\" height=\"320\" \/><\/p>\n<p>So I&#8217;ve got all the new zombies integrated into the game now, as well as all of the various different behaviors they can exhibit.<\/p>\n<p>Zombies can now also get their heads crushed and destroyed, their arms ripped off, and their legs removed (forcing them to crawl after you). Depending on the occupation of the zombie, it may also carry a weapon or have extra armor. Zombies that wear helmets have to have their helmet knocked off before they&#8217;ll take any bodily damage.<\/p>\n<p>There&#8217;s also a new three-tier wellness system I added (which replaces the old hunger system), which keeps track of your hunger, tiredness and blood levels.\u00a0 Beds that are found (or crafted) can now be slept on, and sleeping can also regain some HP depending on how tired you are when you fall asleep. Explosions and zombie attacks can also cause you to bleed out now, and if you do not find medical attention after the bleeding starts you&#8217;ll slowly lose HP and eventually die of blood loss.<\/p>\n<p>Other various tweaks to the UI have been made, like popups showing important information and the amount of HP lost\/gained after an injury\/heal.<\/p>\n<p>I&#8217;ve also optimized a lot of the background functions controlling the AI. The A* pathfinding algorithms now use about 40% less memory and are faster as well.<\/p>\n<p>Here&#8217;s a youtube video showing most things mentioned above. Only thing to keep in mind is that the zombies in it are just generic neighborhood zombies, so you won&#8217;t see any of the &#8216;special&#8217; ones like animals, clowns, swat members, etc&#8230;but don&#8217;t worry! They&#8217;re still in there!<\/p>\n<p><iframe loading=\"lazy\" width=\"480\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/4wf9ttSpNbE\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I&#8217;ve got all the new zombies integrated into the game now, as well as all of the various different behaviors they can exhibit. Zombies can now also get their heads crushed and destroyed, their arms ripped off, and their legs removed (forcing them to crawl after you). Depending on the occupation of the zombie, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,8,3],"tags":[],"_links":{"self":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/350"}],"collection":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=350"}],"version-history":[{"count":20,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/350\/revisions"}],"predecessor-version":[{"id":370,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/350\/revisions\/370"}],"wp:attachment":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=350"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}