{"id":393,"date":"2013-03-08T22:40:29","date_gmt":"2013-03-09T05:40:29","guid":{"rendered":"http:\/\/www.zombox.net\/?p=393"},"modified":"2013-03-08T22:58:05","modified_gmt":"2013-03-09T05:58:05","slug":"city-tiles","status":"publish","type":"post","link":"http:\/\/www.zombox.net\/?p=393","title":{"rendered":"City tiles&#8230;"},"content":{"rendered":"<p>This week I finished up modeling the new city tiles I&#8217;ll be adding to the game. Each square represents a chunk of the map, and the elements on each square (fences, trees, walls, rocks, etc) will be randomized when the map is generated.\u00a0 For example, if a &#8220;farm&#8221; zone is being created, it&#8217;ll choose one of the farm tiles and then randomly choose whether or not to add the fences, hay bales, ponds and such to that specific tile.<\/p>\n<p>This system has been in place from the beginning, it&#8217;s just that now I&#8217;m adding a lot more variety to it. Previously, the map consisted of either buildings, roads or grassy areas&#8230;.now you can see all the new areas that will be added (parks, farms, military bases, quarantine zones, demolished buildings, etc).<\/p>\n<p>Here&#8217;s an image of the new models. They haven&#8217;t been textured yet so that&#8217;s why they&#8217;re white.<\/p>\n<p><a href=\"http:\/\/www.zombox.net\/stuff\/zombox_cap_101.jpg\"><img decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.zombox.net\/stuff\/zombox_cap_101sm.jpg\" alt=\"\" \/><\/a><\/p>\n<p>I also analyzed the visitor traffic this development blog has gotten over the last two years, in response to a thread on reddit where someone asked which marketing avenues they should pursue in order to drum up interest for their game. If you&#8217;re a game developer who wants to know which forums or websites it would be best to spread the word about your game on, this information may be useful to you!<\/p>\n<p>To read the post, <strong><a href=\"http:\/\/www.reddit.com\/r\/gamedev\/comments\/19qhn3\/you_have_a_new_game_coming_out_in_the_future_how\/c8qf1d4\">click here<\/a><\/strong>.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I finished up modeling the new city tiles I&#8217;ll be adding to the game. Each square represents a chunk of the map, and the elements on each square (fences, trees, walls, rocks, etc) will be randomized when the map is generated.\u00a0 For example, if a &#8220;farm&#8221; zone is being created, it&#8217;ll choose one [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,3],"tags":[],"_links":{"self":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/393"}],"collection":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=393"}],"version-history":[{"count":4,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/393\/revisions"}],"predecessor-version":[{"id":396,"href":"http:\/\/www.zombox.net\/index.php?rest_route=\/wp\/v2\/posts\/393\/revisions\/396"}],"wp:attachment":[{"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=393"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.zombox.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}