Sewers…

So these last couple of weeks I’ve been working on the overworld and underground sewer system.

The layout of the overworld has been changed to sync up with the overall storyline of the game, which will involve traveling across three large islands to…well, I don’t want to give too much away right now 🙂

Each island features a sewer system, which is where most of the NPCs live, since they’re the only places free from zombies. The sewers will get progressively larger as you visit larger islands, and each one contains various shops, medic stations, eating rooms, etc. The largest sewer system even contains a derelict gambling room, where you’ll be able to play on old slot machines to try and earn some extra money.

Here’s an image showing the layout of the sewer systems. Note: the largest sewer isn’t finished yet, and is missing many props/decorations.

Here’s a sped-up animation showing the player entering, exploring and exiting a sewer:

4 Responses to “Sewers…”

  1. Frankie Stellato says:

    Wow man I didn’t even know you were integrating all of this Underworld and Overworld stuff. This game is going to be massive hehe Very cool as usual!

  2. Bro says:

    I think you should release a pre-beta version, because the waiting to play this is too much to handle!

  3. X-WolfHunter says:

    How are you going to integrate the sewer system into the game generation system? It seems like the sewers won’t be randomized. Will they just be smacked randomly into some location in the city, or be somehow accessible wherever you find a manhole?

    Also, the other, zombie-infested sewers: How is one to differentiate between the two? Is it just a “can-you-find-me” type deal, or is it a surface difference? And how do they work? Randomized, or otherwise?

  4. Tyson Ibele says:

    @ X-WolfHunter:

    The city layout is based on a pre-defined map (the city is procedurally generated, but not random). The sewer locations and defined on the map as well, and spread throughout the city.

    There will be some ways to tell the dungeon sewers apart from the safehouse sewers…and not all of the dungeon sewers will be easy to find, whereas the safehouse sewers are generally in the center of each island.

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