This week I’ve been working on getting a wider variety of NPCs into the game world. The main type players will come across are “generic” NPCs (shown in the last post). Those are the ones that can offer general information/help/etc.
Other types will be hostile NPCs, NPCs who only want to trade (and who will carry special goods), depressed NPCs, crazy NPCs, etc.
Here’s an example of an encounter with a depressed NPC: