The procedural city system now scatters mailboxes, trash bins, construction cones, light poles and traffic lights throughout the city.
These props are randomized per tile, but here’s what they look like if they’re all enabled at once.
Note: the buildings are hidden in this screenshot, as they are generated on the fly based on the position of the character in the world (damage to them persists in the world though). The same is normally true for roads, but I decided to generate them all at once here to see what the explorable world would look like. Note the scale of the character in the bottom right. It’s a pretty big world to explore! (hundreds of blocks and just under 1000 buildings…all generated in less than 1 second).