Interiors and destruction….
So, I finished modeling all of the building interiors!
All the interior props have also been prepared for the destruction engine. This means that when you destroy any interior prop, it will break apart. Click the image below to watch some prop-destruction action!
I also got a day/night system going, as well as an in-game clock. Click the image below to view a full day/night cycle.






This is looking awesome Tyson! Have you had to learn a lot of Java script to get the ball rolling on this? Watching your progress this whole time has made me want to give Unity a try. I wont be able to make anything close to this but it’d be cool to see how it all works. My only concern is that I only know basic Mel atm and would have to do some reading into Java. Love how everything is destructible too!
@ Frankie Stellato:
Before doing this game, I had really only worked extensively with maxscript. However, I find Javascript to be a very intuitive language. Yes, there’s a learning curve, but it’s not a difficult one.
[...] Zombox » Blog Archive » Interiors and destruction….Nov 5, 2011 … All the interior props have also been prepared for the destruction engine. This means that when … Frankie Stellato Says: December 2nd, 2011 … [...]