So this week I worked on the scavenge system.
Each building interior contains both contextual and randomized props which can be searched for useful items.
In order to search an object, you simply have to walk up to it…and if it’s searchable, it will flash green and a magnifying glass icon will appear in the top right corner of the screen. Once that icon is pressed, the inventory panel will open and the items contained in the object will appear in the bottom right panel.
I also added some food items to the inventory, and these can be found in various houses/restaurants/grocery stores/etc throughout the world.