Collecting supplies and crafting weapons…

This week in development I worked on getting the weapon crafting system working, as well as giving the player the ability to collect supplies which can be used to construct walls and doorways. Last week’s update showed the ability to construct those building elements, but there was no way to actually gather the raw materials necessary for them. Now, every time you destroy an object in the game, there’s a chance it may drop some useful raw materials that can be picked up.

New weapons can also be crafted now, by combining various pieces together in the crafting window. For example, you can combine a box of nails and a baseball bat to create a nail bat, or a pool cue, some duct tape and a knife to create a lance. Right now there are about ten craftable weapons that I’ve added to the game, but in the future there will be many more.

Also, the construction mallet shown in last week’s update has been given two modes: repair and destroy. Using it to repair an object costs money, and in destruction mode it can damage solid objects faster than most other weapon types.

Finally, new particle systems have been implemented, which generate debris every time an object is damaged. The type of particle emitted depends on the substance of the object being hit. A door will emit shards of wood, a wall will emit chunks of concrete, etc.

Here’s a video demonstrating all of the above features!



11 Responses to “Collecting supplies and crafting weapons…”

  1. mainblz says:

    I want to play now!!! πŸ™

  2. Frankie Stellato says:

    Wooo! My mallet idea got picked up! πŸ™‚ The best part of this game is that you’re taking direct feedback from the people interested in buying it. Really awesome update. I especially like the particles added. Very excited to get my hands on this one πŸ™‚ Any chance of beta testing for ya?

  3. Tyson Ibele says:

    @ Frankie Stellato:

    Oh hey! Yep…credit goes to you for that idea, and it was a good one!

    I think it’s important to get feedback from people, because it means the game will be closer to one they actually want to play!

    Beta will probably be happening with TestFlight in a couple of months….more info will be posted when the time draws nearer πŸ™‚

  4. Kurono23 says:

    Amazing work. Any thoughts to putting this game on 3ds or the vita as a digital download game? I would buy it in a heartbeat.

  5. Diddykonga says:

    Do you think you could make a timelapse of your one of your development days? would be interesting πŸ™‚

  6. om39aquoor says:

    when can i play it?

  7. Rybilton says:

    I wish there could be a kind of…hmmm how to put this…base building mechanic thing

    collecting npcs with diffrent skills and abilities and making settlements to try and outlast the zombie horde

    you could also add random events to this like an infected npc inside the city and random riots stuff like that

  8. danny says:

    how do you download it?!

  9. TheReaperKST says:

    I’m seeing a lot of potential in this game I just found it today and I’m already very excited about all the improvement and things I’ve seen here.

    I’m gonna be keeping an eye in this game I hope it comes out by the end of the year or something like that, Good Luck with your development and may I give a suggestion you should put vehicles in the game like a Harley Davidson with chainsaws and secret weapons and/or locations think about.

    Reply me if you think it’s a good idea. πŸ™‚

  10. 7m says:

    I’m loving what you are doing with it. It’s blocked at work (yup, day job); thank god (Steve Jobs, if you ask him) for my IPhone.

  11. YUMYUMGIMME says:


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