Passive items…

As mentioned in the last update, I’ve been working on the new passive item system and now it’s fully implemented.

As a reminder, passive items are stat boosters that can be swapped in and out of the main passive item slot at the top of the screen.

There are 39 passive items in total right now, which fit into the following categories:

Shields: These block or dampen attacks that hit them. Each shield has different properties…some shields just block attacks, some block and deflect damage onto the attacker, some can be used to shove attackers onto the ground, etc.

When using a 1-handed weapon, the shield is held by your left arm in front of you. When using a 2-handed weapon, the shield is carried on your back. Since the shield only protects the area that it covers, how you carry it affects what part of your body it protects.

Watches: These affect the speed at which different things occur in the game. For example, some watches speed up your ability to pick locks, others extend the length of time special attacks remain activated before requiring a recharge, etc.

Music Players: The adrenaline rush from listening to awesome tunes with these players while fighting the undead hordes gives you damage/defense boosts, at the cost of electricity.

Health Monitors: Breathing monitors, heart rate monitors, step counters….these various monitors measure your vitals as you move throughout the environment. The more steps you take, the more bonuses these monitors will provide for you. Depending on which one you’re using, they can earn you HP, XP or both based on the distances you walk.

Bracelets: These bracelets of various shapes and sizes give you a health boost each time you successfully land a critical hit on a zombie.

Necklaces: Necklaces offer a variety of stat boosts. Some increase critical hit strength, some boost defense, and some allow firearms to shoot through multiple targets. Necklaces are sort of a ‘catch-all’ for cool passive bonuses that don’t fit into other categories.

Armor: From wrist guards to historical pauldrons, these armor pieces offer the player various defense boosts.

I also created a lock pick item that can be used to open any locked items in the game. Pete is the only character that can pick locks without using it. A backpack item has been added as well, which allows you to increase the size of your inventory when you start the game, you only have 4 available inventory slots, and must purchase the backpack upgrade to unlock all 12 slots).

I also implemented some of the other upgrades from the upgrade menu….for example, the upgrades which allow zombies to drop HP boosts when killed instead of just dropping coins.

Here are some images and .gifs which demonstrate some of these new features.

18 Responses to “Passive items…”

  1. Bparker says:

    Amazing update great to see this game keep coming together. Can’t wait to see what else you have in store. Keep up the great work which I feel like desn’t even need to be said anymore because you all ready do such amazing things to this game. Ready for next update. Might make a blog post about this update if you don’t mind.

  2. Austin Brunkhorst says:

    I’ve said this before, and I’ll say it again: This game is absolutely GORGEOUS. So much detail put into every aspect. Really excited to see how it does on the App Store – I’d image wonderful.

  3. SpiderSlayer says:

    Shut up and take my money!

  4. Spencerrox says:

    Ok, we all know that the game will be one of THE best iOS and pc titles. But when is it gonna be released?! I wanna get this game sooo bad. It looks amazing!

  5. Fadi98 says:

    There is only one word to be said: EPIC !!!!!

  6. Fadi98 says:

    oh and one more thing does the armor lose it’s durability ?

  7. SirSchmoopy says:

    OMG! I really want this game, i would be willing to pay $25 dollars for this! I cant wait to see what it will look like when its done!

  8. Magic Muffin says:

    Will there be an android beta test?

  9. Jack says:

    Fantastic work! I love the way you’ve implemented some of those items, really unique! :)

  10. Rene says:

    yay you added backpacks and lockpicks!no pets as i can see though……..:( other than that looks like u might almost be doen to me but i dk so whatever

  11. Fadi98 says:

    @Tyson Ibele
    Hi tyson
    Are you planing on making new characters to the game even if your not i allready planed on playing with pete
    also please reply to the other comment :)

  12. Tyson Ibele says:

    Hey guys! Thanks for all the positive feedback!

    @ Bparker:

    Sure, feel free! You don’t need to ask :)

    @ Spencerrox:

    I’m not sure when it’s going to be released yet…still lots of work to be done!

    @ Fadi98:

    Right now no weapons or armor lose their durability. Maybe in the future? It’s a feature I’ve thought about adding but I don’t know if I’m going to.

    And as for the characters, no those will be the only ones right now.

    @ SirSchmoopy:

    Well don’t worry, I only plan on charging $2.99 when it comes out for iOS!

    @ Rene:

    No, it’ll still be a while before it’s done. As for pets, that’s on my todo list. So why will it still be a while before it’s complete? Well, I still have to complete the city and add the various zones, add the questing system, more zombie types, etc.

  13. Fadi98 says:

    @ Tyson Ibele:
    Thank’s

  14. SpiderSlayer says:

    @ Tyson Ibele:
    That all sounds awesome! Thanks for keeping us informed on the progress.

  15. Bparker says:

    @ Tyson Ibele Awesome! I’ll keep following this game and keep on writing blog posts about it. :D

  16. Topfries says:

    Wow this looks amazing!

    one question though: Are you thinking about adding a co-op like thing to this game? While that would be awesome, I have no idea how complicated it would be to implement that into this game.

    But keep up the good work and do what you think would be the best for this game

  17. Rene says:

    yay your considering PETS!!!!!!!

  18. Fadi98 says:

    @ Tyson Ibele:
    hi tyson
    i have an idea i wanted to tell you about it
    i don’t know if allready planed for this but will you make the newspapers and magazines become just like books in skyrim like if you look at a cooking magazine you will upgrade something with food or get a cooking recipe
    as for newspapers you can make them like reed news about like an NPC posts something on the newspaper like a quest for you and tells you the reward for it and also you can make ads in them like an NPC posts an add saying that he is renting a room in one of the swears where you can rent the room and give for the owner every like 10 days and if you don’t go to him and give hime the money he will kick you out of the room with all of your items if you make like a 5 day dely on the payment
    i hope you liked my idea sorry because it was soo long
    Thanks :)

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