Eat, sleep, kill…

So I’ve got all the new zombies integrated into the game now, as well as all of the various different behaviors they can exhibit.

Zombies can now also get their heads crushed and destroyed, their arms ripped off, and their legs removed (forcing them to crawl after you). Depending on the occupation of the zombie, it may also carry a weapon or have extra armor. Zombies that wear helmets have to have their helmet knocked off before they’ll take any bodily damage.

There’s also a new three-tier wellness system I added (which replaces the old hunger system), which keeps track of your hunger, tiredness and blood levels.  Beds that are found (or crafted) can now be slept on, and sleeping can also regain some HP depending on how tired you are when you fall asleep. Explosions and zombie attacks can also cause you to bleed out now, and if you do not find medical attention after the bleeding starts you’ll slowly lose HP and eventually die of blood loss.

Other various tweaks to the UI have been made, like popups showing important information and the amount of HP lost/gained after an injury/heal.

I’ve also optimized a lot of the background functions controlling the AI. The A* pathfinding algorithms now use about 40% less memory and are faster as well.

Here’s a youtube video showing most things mentioned above. Only thing to keep in mind is that the zombies in it are just generic neighborhood zombies, so you won’t see any of the ‘special’ ones like animals, clowns, swat members, etc…but don’t worry! They’re still in there!

39 Responses to “Eat, sleep, kill…”

  1. SpiderSlayer says:

    Freaking awesome update.

  2. Ben Parker says:

    Seriously Tyson you outdo yourself each update. I love waiting to see whats going to be in each update. I don’t care how long it takes this game to come out because when it does I know the wait will totally be worth it.

  3. Marco A. says:

    I think that this is going to be one of the greatest games ever!

  4. Geta-Ve says:

    Amazing. I am completely inspired and jealous of your genius. One thing I still don’t know though, what is the goal of the game? IE. Why should I as a player, keep playing?

    Are there objectives or any kind of end game? Or is it more of a Zombie Bashing Sandbox?

    Cheers! :)

  5. Anonymous says:

    This does remind of minecraft except its more awesome and brutal with the zombies and that you are given the freedom as l4d and choices like walking dead and amazing uses so keep up the good work tyson ;)

  6. George says:

    It keeps getting better!
    By the way, how will the PC version be distributed?

    • SpiderSlayer says:

      I also wonder about this. Steam greenlight? I was gonna get the iOS version, but I think it might crash on my iPod, and I just recently got a gaming computer. Could we have info on pc version, please?

    • Tyson Ibele says:

      I think Steam (through Greenlight) will be the best option.

      Once the game gets a little more polished I think I’ll put it up.

  7. Gulo says:

    bleeding..Nice. its so realistic! do zombies bleed out? lol
    btw i think critical hits should dissmember a zombie limb.. thats would be Killer

  8. This going to be such a great game, seeing as how it already has more features in it than most “AAA+” titles out there today. Keep up the awesome work!

  9. Fadi98n says:

    Very Very Awesome update tyson really awesome features, one question when you died did you respawn at the bed you previously slept in, or was that just a jumpcut.? Any way thanks for awesome update

  10. Topfries says:

    cool update!
    —————————————————————————————-
    I have a question though:

    when you begin to bleed, does that attract more zombies to your location?
    ————————————————————————————

    keep up the good work :D

  11. Emil Zeilon says:

    I really love the mix between very basic polygon graphics and detailed textures, combined with excellent and fluid animation. Just great!

  12. Nathan says:

    In terms of hunger and sleep, can you add a bar for each one so you could know how much hunger or sleep you have, but still great game!

  13. Anonymous says:

    Great update!

  14. Magic Muffin says:

    Will there be a perma-death mode in the game so the player(s) must be more careful and therefore more strategic?

    • Tyson Ibele says:

      Permadeath is on by default. However, as it stands, you can play as all 5 characters before the game is ‘over’…so with each death you’ll lose your character’s progress, but you won’t lose your chance to live in the unique world you’ve explored/built until all 5 characters are gone.

  15. Maxwell218 says:

    Awesome, as always.

    But Tyson, did you import some audio yet (Zombies, attack and vehicule sounds)? I would like to hear them :D .

    Keep up the good work.

  16. Gabriel says:

    I know youve mentioned it in the past, but PLEASE release a PC version of this. I don’t have an Iphone or an Android but this is by far my favorite indie game currently being developed.

  17. Gulo says:

    Would’nt it be cool if the character is at the peek of death(like 5 health)/or really hungry the ipad screen gets like blurry…indicating hes gonna die..And add heartbeat sound….
    and Ty.. can our character fall or fliped(from an explosion) just like npcs..

  18. Digitalfiend says:

    Looks awesome as usual. Can’t wait to pick this up. Out of curiosity, how do you find developing with Unity3D?

  19. Anonymous says:

    Hey tyson if the game were multi playable would it be like free roam or team death match or have a team fortress 2 perspective like you play the game in multi to earn hats and weapons

  20. Phredd says:

    Wow, this looks almost ready to release, probably bugs in it though right?

  21. Sam says:

    I wont buy your game!!!

  22. tyson says:

    Tyson will this also be released on android? Amazing job! Can wait!

  23. Nathan says:

    Would be cool if you could crawl through windows, or hide under dumpsters or cars.

  24. Ronnie says:

    Hey Tyson. I’ve been following this game for a little over 8ish months. This game looks so amazing and I can’t wait for its release. I know you haven’t said when exactly this game is coming out but do you have an estimated release date? I’m so excited to play this

  25. Andrew says:

    Hey Tyson,
    Random idea for retention of your players (once you release)

    You could have food rot in your inventory if a player didn’t play the game for a space of at least 1 week.

  26. Killingtheplayer says:

    Hey Plz put on STEAM!!

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