So I think the crafting system is finally “done”. There will be new craftable items I’ll add in the future I’m sure, but the overall mechanics of the system on the whole are finally finished.
Last week I talked about the different types of craftable objects and the way in which certain constructable props can help you craft. This week I implemented the main crafting catalog, which exists to help the player quickly locate crafting recipes to use in game.
To access the menu, a player just has to click the little “?” button in the crafting panel, and it’ll pop up.
The menu is tailored to show all of the possible recipes that each crafter can produce. Just walk up to a crafter, pop open your inventory window, click the blue “?” button in the crafting panel and you can see all of that particular crafter’s recipes. The crafting window also shows you the name of each ingredient, and whether or not it is currently in your inventory. Recipes are separated into various categories, which can be selected from the tabs on the far left (weapons, items, foods, medicines, etc).
I also tweaked and added a few of the constructable resource gatherers/generators. For example, here is a sped-up .gif of the ‘energy bike’, which can be ridden to generate electricity ammo for weapons like the taser or chainsaw.
Now that the crafting system is fully in place, I can concentrate on a lot of the other loose strings that exist in the overall game’s design. I’m pushing really hard right now to get this game out as soon as possible! Stay tuned for more updates soon!