Splashes, weapons and AI…

This week’s work on Zombox was sporadic and mostly behind-the-scenes.

The biggest changes are the following:

-weapons can now damage the environment. Got a hammer? Smash down a wall. Got an axe? Chop down a street light.

-zombie AI and flocking algorithms have been improved. Zombies no longer intersect one another while crowding around the player

-zombie pathfinding has been improved. The A* algorithm now runs in a co-routine so it can process a path over multiple frames, lessening the load on the CPU and allowing for longer paths to be calculated

-objects and enemies can be pushed in the water now. They’ll splash and drown but so can the player so you shouldn’t go too close to the edge!

Here’s a gif showing the splashing in action.

Here’s a gif showing the pathfinding in action.

Here’s a gif showing the environment destruction in action.

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