This week I had some time to update the weapons and crowd dynamics of Zombox.
There are now different types of zombies…some are smaller/weaker/faster, others are larger/stronger/slower. Some are wearing helmets or protective gear and have more health, others carry simple melee weapons and can deal more damage.
Also, the zombie flocking algorithms have been updated. Zombies now flock around the main player more dynamically, and can be pushed out of the way as you move forward. The zombie physics system has been updated so that certain weapons and attacks can knock zombies back causing them to roll around and knock into nearby scenery.
All weapons have been updated in various ways. Melee weapons will drip drip more blood after hitting a zombie, push the zombies back more and their collision systems are more precise. Firearms do less damage from greater distances, can fling zombies backwards, and sharp projectiles that shoot out of certain firearms (like crossbows and nailguns) will stick into zombies and other hard surfaces. Also, the special taser weapon will electrify zombies, dealing secondary damage over time. Critical hits will cause blue sparks to emanate outwards from the affected zombies, giving subtle visual feedback on the level of damage dealt.