Sewers…
Posted in Procedural world, Zombox on February 18th, 2012 by Tyson IbeleSo these last couple of weeks I’ve been working on the overworld and underground sewer system.
The layout of the overworld has been changed to sync up with the overall storyline of the game, which will involve traveling across three large islands to…well, I don’t want to give too much away right now 🙂
Each island features a sewer system, which is where most of the NPCs live, since they’re the only places free from zombies. The sewers will get progressively larger as you visit larger islands, and each one contains various shops, medic stations, eating rooms, etc. The largest sewer system even contains a derelict gambling room, where you’ll be able to play on old slot machines to try and earn some extra money.
Here’s an image showing the layout of the sewer systems. Note: the largest sewer isn’t finished yet, and is missing many props/decorations.
Here’s a sped-up animation showing the player entering, exploring and exiting a sewer: