Sewers…

Posted in Procedural world, Zombox on February 18th, 2012 by Tyson Ibele

So these last couple of weeks I’ve been working on the overworld and underground sewer system.

The layout of the overworld has been changed to sync up with the overall storyline of the game, which will involve traveling across three large islands to…well, I don’t want to give too much away right now 🙂

Each island features a sewer system, which is where most of the NPCs live, since they’re the only places free from zombies. The sewers will get progressively larger as you visit larger islands, and each one contains various shops, medic stations, eating rooms, etc. The largest sewer system even contains a derelict gambling room, where you’ll be able to play on old slot machines to try and earn some extra money.

Here’s an image showing the layout of the sewer systems. Note: the largest sewer isn’t finished yet, and is missing many props/decorations.

Here’s a sped-up animation showing the player entering, exploring and exiting a sewer:

Interview on A.D.D Gamers

Posted in Press, Zombox on February 13th, 2012 by Tyson Ibele

A.D.D. Gamers just published on article on Zombox.

Click here to read it!

Fire, explosions, crafting, barricading and food…

Posted in Items, Zombox on February 4th, 2012 by Tyson Ibele

Lots of updates to Zombox this week!

I worked on creating some weapons that allow the player to use fire and explosive power against the zombie hordes. All of these new weapons must be crafted from various supplies.

(all of the following .gifs depict sped-up gameplay footage)

The molotov (click here to view example .gif) is made from a bottle, a lighter and some cloth. Tossing it towards a group of zombies will quickly light them all on fire.

The fire bow (click here to view example .gif) is made from a crossbow, a lighter and some duct tape. It turns normal crossbow projectiles into flaming spears, capable of piercing through zombie flesh while dealing extra fire damage afterwards.

The pipe bomb (click here to view example .gif) is made from a pipe, a lighter and some gunpowder. Great for blowing up zombies, buildings, and anything else in the game.

The boom bow (click here to view example .gif) is made from a crossbow, a lighter, some gunpowder and duct tape. It turns normal crossbow projectiles into explosive darts, which detonate on contact.

I also added the ability for the player to barricade doors with the construction mallet. Doing so will add extra HP to the door, making it harder for zombies to knock it down. Here’s a .gif showing off this new feature.

Finally, I added a food system that requires the player to eat food at regular intervals. If the player doesn’t eat when the food icon pops up next to the player icon in the top right of the screen, after a while the player will lose health and eventually die from starvation. Here’s an image showing how the bubble icon looks onscreen when the player gets hungry: