What’s happening…
Posted in Press, Zombox on July 17th, 2013 by Tyson IbeleHey everyone,
So you might be wondering what is happening with regards to Zombox development. I mean, the game has been in development for over two years now! Why isn’t it out yet?
Here’s the short answer:
There’s a lot left to do, and most of my recent developments have been back-end stuff related to the new map generation system.
Here’s the long answer:
Zombox was originally conceived as a micro-game in which you walk around a neighborhood killing zombies and destroying property. It was meant to be a simple test to see whether or not I could make an iOS game on my own.
It quickly exploded into what it is today. It now features a rich character upgrade system, a massive world, a complex system of NPCs, dozens of zombie types, almost a thousand different items to find, buy or craft, etc.
The latest overhaul of features that I’ve been working on is a complete rewrite of the map generation system, to make way for the hundreds of new city elements. This is no trivial task, because the old map system was integrated into many different parts of the Zombox code base, so replacing that code is a complicated process. So far I’ve already re-written several thousand lines of code, and by the time I’m done, I’ll have added several thousand more.
In re-writing those sections of code I’ve also put a lot of work into making the map system much more efficient. As it stands, it’s about 20 times faster and uses 10 times less RAM. That will make a big difference on mobile devices, because it means the game will load very quickly and be less likely to crash (running out of memory will cause games to crash on iOS).
Now, that is all behind the scenes stuff that takes a lot of time, which means that while I am coding those types of things, I won’t have many updates to post here.
So, just because I haven’t posted an update, doesn’t mean the game is not constantly in development!
Now, that said, here are some updates that you have to look forward to, in the future:
- Weapons will have durability, and must eventually be repaired or else they will break
- Players will be able to swim for short periods of time in the water, even though it is toxic.
- The prop-crafting system (for things like walls, chests, doors, etc) is going to be augmented with many new buildable items
- Different types of workstations will be craftable, that will allow you to craft more advanced items. So, for example, you’ll need to build an oven to craft certain foods, or a workbench to craft certain objects, etc.
- A power system is going to be implemented, that will allow you to build generators (which will require fuel) that can be used to provide electricity for more advanced crafting workstations.
- Zone-specific NPC behaviors are going to be implemented. For example, in the military areas you’ll have to face aggressive soldier NPCs who might not be as friendly as the sewer NPCs or the random NPCs you might meet elsewhere.
- Eventually I’d also like to add in things like NPC sub-stories and quests, but I haven’t put too much thought into those things yet.
I have other things on my to-do list as well, but those are the main things for now! I’m not sure how long it’ll be before I have some new content to post, but you can rest assured that lots of development progress is still being made!
In the meantime, I appreciate everyone’s support and patience!