As mentioned in the last update, I’ve been working on the new passive item system and now it’s fully implemented.
As a reminder, passive items are stat boosters that can be swapped in and out of the main passive item slot at the top of the screen.
There are 39 passive items in total right now, which fit into the following categories:
Shields: These block or dampen attacks that hit them. Each shield has different properties…some shields just block attacks, some block and deflect damage onto the attacker, some can be used to shove attackers onto the ground, etc.
When using a 1-handed weapon, the shield is held by your left arm in front of you. When using a 2-handed weapon, the shield is carried on your back. Since the shield only protects the area that it covers, how you carry it affects what part of your body it protects.
Watches: These affect the speed at which different things occur in the game. For example, some watches speed up your ability to pick locks, others extend the length of time special attacks remain activated before requiring a recharge, etc.
Music Players: The adrenaline rush from listening to awesome tunes with these players while fighting the undead hordes gives you damage/defense boosts, at the cost of electricity.
Health Monitors: Breathing monitors, heart rate monitors, step counters….these various monitors measure your vitals as you move throughout the environment. The more steps you take, the more bonuses these monitors will provide for you. Depending on which one you’re using, they can earn you HP, XP or both based on the distances you walk.
Bracelets: These bracelets of various shapes and sizes give you a health boost each time you successfully land a critical hit on a zombie.
Necklaces: Necklaces offer a variety of stat boosts. Some increase critical hit strength, some boost defense, and some allow firearms to shoot through multiple targets. Necklaces are sort of a ‘catch-all’ for cool passive bonuses that don’t fit into other categories.
Armor: From wrist guards to historical pauldrons, these armor pieces offer the player various defense boosts.
I also created a lock pick item that can be used to open any locked items in the game. Pete is the only character that can pick locks without using it. A backpack item has been added as well, which allows you to increase the size of your inventory when you start the game, you only have 4 available inventory slots, and must purchase the backpack upgrade to unlock all 12 slots).
I also implemented some of the other upgrades from the upgrade menu….for example, the upgrades which allow zombies to drop HP boosts when killed instead of just dropping coins.
Here are some images and .gifs which demonstrate some of these new features.