Fainting, hunger pains and more…
Posted in Characters, Zombox on February 15th, 2013 by Tyson IbeleSmaller update this week because most of what I worked on was just optimizing code…
The ailment system has some new additions:
- When your character is bleeding, he’ll now attract all nearby zombies
- When your character is too sleep deprived, there’s a chance he could pass out. This leaves you vulnerable. Clicking your character repeatedly, however, will slap him back awake
- When your character is too hungry, he’ll clench his stomach to ease the hunger pains. This prevents you from using weapons until you eat again (although you’ll still be able to attack with your fists)
- When you’re suffering from one or more ailments, you’ll slowly become delirious. This will cause the screen to wobble and your character will stumble around, unable to move in straight lines
Special attacks and attack bonus upgrades are also disabled while you’re in the later stages of suffering from any one of the three main ailment types.
Also, all 900 item icons were re-rendered at double resolution to make them look crisper at higher (retina) resolutions.
I’m also thinking about adding some food/sleep/health bonuses, that will give the player extra damage/speed/defense bonuses when you get extra food/sleep/meds. That will help to balance things out so you are inclined to eat/sleep/medicate yourself more often — not just to prevent death.



























